The average time between full number updates is 16 months. ![]() Everyone is waiting for FCPX version 10.5 as FCPX 10.4 is a record-setting 30 months old at this point. Now, dozens and dozens of updates later and every one of them for free, we're up to FCPX 10.4.8. But I also continued to use FCP 7.0.3 for quite some time waiting for FCPX to mature and add back necessary features for most of my work.Īs it happened, I wrote the first Final Cut Pro X article for Ken Stone's great FCP website on Final Cut Pro X Rundown I could see the future path of non-linear editing it was paving. So what did you do? Did you jump across the FCPX canyon? Did you use FCPX 10.0 like some of us or wait to dive in on a later release? I started using 10.0 on day one, as did thousands of others, for basic projects and more importantly to learn this unique forward thinking NLE. Everyone who decided to give FCPX a try had to start from scratch. FCPX was a version 1.0 app, not three versions past FCP7 as the name 10 might suggest. The two million+ legacy FCP users in 2011 could not open their projects in FCPX and continue editing. There was no path from FCP7 to FCPX on its initial launch. If you were using an earlier version of Final Cut Pro, Apple presented you with a cliff either take the risk and jump across to FCPX or stay "safe" and continue to edit with a legacy FCP version. Depending on which side of the FCPX fence you were on most likely reflects your opinion of this date. And on the same day Apple dropped the sale of FCP7. Jwas a day that turned the non-linear editing world upside down with the initial release of Final Cut Pro X.
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