Ruãnu welcomes explorers like the Vailians to Tikawara, because he thinks trading with them will bring prosperity to his people. I also get a brief glimpse of the new dynamic weather effects when a heavy rainstorm sweeps in, soaking the village-weather that will undoubtedly make your life at sea even more of a trial. It feels like I’m a million miles away from the Dyrwood, which makes the setting seem more exotic and alien. Their huts are carved with intricate patterns and painted in bright colours, reminiscent of ancient Polynesian art. Around me I see immense wooden carvings of seabirds and angler fish: a reflection of the Huana’s close connection to the sea. The village is an example of Deadfire’s distinctive atmosphere and art direction. But the crew disappeared while investigating a nearby island to the east, Poko Kohara an island Ruãnu, the village chieftain, tells me is beset by strange, otherworldly storms that are driving visitors away. He tells me he sailed to Tikawara with the Vailian Trading Company on a search for luminous adra, a semi-precious stone that grows from the ground in Pillars’ world. “How long I waited for a familiar face in this friendless hovel!” he exclaims, eager to share his predicament. Noticing that I’m a fellow mountain dwarf, he seems relieved. It’s here where you encounter one of the many moral quandaries Deadfire throws at you.ĭisembarking from my ship, I meet a concerned-looking man called Vektor on a wooden dock. This idyllic settlement is home to the Huana, an aumaua tribe whose ancient way of life is being threatened by the arrival of explorers from the Vailian Trading Company an analogue of the real-world East India Company. It might be a lifeless desert island hiding a quest or dungeon, or a village like Tikawara. ![]() And when you see an anchor symbol on the coast of a landmass, that means you can stop there. ![]() It’s here where you control your ship, clicking on spots of ocean to move around. When you undock, you find yourself on the world map. The character you created in the first game can be imported, or you can make a new one. You are, once again, the Watcher: an individual who’s blessed (or cursed, depending on who you ask) with the ability to look into people’s souls and relive the past lives of their ancestors. ![]() But they manage to survive and so begins a quest for vengeance as our hero travels to the exotic Deadfire Archipelago in pursuit of the rampaging god that destroyed their home and left them for dead.ĭeadfire is a direct sequel to Pillars of Eternity, the crowdfunded RPG that took the best bits of classic Infinity Engine games like Baldur’s Gate and Planescape: Torment-deep systems, rich worlds, reactive stories-and confidently retooled them for a modern audience. Caed Nua is destroyed and the Watcher is badly injured. The deity, who has taken the form of a gigantic stone titan, breaks free. But any hopes of a peaceful life are dashed when, in the cavernous dungeons buried deep below the fortress, the god Eothas awakens. At the end of Pillars of Eternity, after slaying Thaos and restoring the natural cycle of life and death to the Dyrwood, the Watcher settles down in their stronghold of Caed Nua.
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